Actual Play: Fate Accelerated One-Shot 0101 Mearth

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In which the PCs wrote aspects of the world on card and forced the GM to make some sort of sense of the nonsense

Aspects of the world are as follows

  • This takes place in the 1920s
  • The monarchies that fell during WWI remained in power, and it is the 1920s
  • Everyone has innate elemental magic within them.  This has led to street gangs of magic developing all over the world
  • Magic exists, but only elemental magic
  • Everyone has a talking duck companion
  • Animals can talk and are cool
  • We are not on Earth.  We are on the Mars, but as if it were Red Earth, called Mearth
  • Death is not death.  You just ascend to the next world.

Episode 21: Archetypes, Tropes, and Cliches

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In this episode we talk about Archetypes, Tropes, and Cliches until we start talking about period-appropriate misogyny in historical games, at which point we decide to talk about that another day.

Things we mention: