Episode Archives

Talk Podcast

  1. Episode 1: Introductions
  2. Episode 2: Making Characters
  3. Episode 3: Good, Bad, and Ugly
  4. Episode 4: Ebena
  5. Episode 5: Apocalyptia Interview
  6. Episode 6: First Time Running a Game
  7. Episode 7: Metaclasses
  8. Episode 8: Defining the Fantasy Genre
  9. Episode 9: Qualities that Make Good Players
  10. Episode 10: Things Done Wrong
  11. Episode 11: Romance in Games
  12. Episode 12: IRL Talk: Are Games Making People Lazy?
  13. Episode 13: How to Define Your Sci-Fi
  14. Episode 14: Rousseau v Rogue – Social Contract in Gaming
  15. Episode 15: Picking Up the Pace
  16. Episode 16: Using the Real World in Your Game
  17. Episode 17: How to be the Best Player
  18. Episode 18: Modern Urban Fantasy
  19. Episode 19: What Players Need to Know
  20. Episode 20: How to Grow Characters
  21. Episode 21: Archetypes, Tropes, and Cliches
  22. Episode 22: How to Create a Campaign Setting
  23. Episode 23: Emotional Rewards of Tragedy in RPGs
  24. Episode 24: Dicebag Disco
  25. Episode 25: Ebena Wrap-up
  26. Episode 26: Magocracy
  27. Episode 27: Depictions of RPGs in Pop Culture
  28. Episode 28: Rules that Suck
  29. Episode 29: Era-Appropriate Racism and Sexism
  30. Episode 30: Running and Preparing a One-Shot
  31. Episode 31 – Echoes in Reality
  32. Episode 32: Experiences of Women in Gaming
  33. Episode 33: Hard Sci-Fi
  34. Episode 34: Cross Generational Players
  35. Episode 35: Using the game to work through real problems
  36. Episode 36: Backstories
  37. Episode 37: Downtime
  38. Episode 38: Post Mortem – Apocalyptia Ceruleus Campaign
  39. Episode 39: How to Improve as a GM
  40. Episode 40: When the GM should be an asshole
  41. Episode 41: What you need to know at the start of a campaign
  42. Episode 42: Exploring the setting of Harry Potter for RPGs

Actual Play

Apocalyptia

2029

Ceruleus

BloodP.O.U.C.H.

Fate Accelerated

Savage Worlds

Ebena

New World

Star Wars Saga Edition

Tearable RPG