Actual Play: Fate Accelerated One-Shot 0101 Mearth

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In which the PCs wrote aspects of the world on card and forced the GM to make some sort of sense of the nonsense

Aspects of the world are as follows

  • This takes place in the 1920s
  • The monarchies that fell during WWI remained in power, and it is the 1920s
  • Everyone has innate elemental magic within them.  This has led to street gangs of magic developing all over the world
  • Magic exists, but only elemental magic
  • Everyone has a talking duck companion
  • Animals can talk and are cool
  • We are not on Earth.  We are on the Mars, but as if it were Red Earth, called Mearth
  • Death is not death.  You just ascend to the next world.

Actual Play: Tearable RPG

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In this episode we play a one-shot of Tearable RPG

To generate the adventure, I chose to play in the sci-fi genre, and then I created a mad-lib.  The players supplied me with the necessary words and phrases to complete the following sentence:

The PCs must [action verb] a [adjective] [noun] of [person’s title or occupation] at [location], then they must [action verb] [number] [nouns] at [location].  The whole time [group/organization] is trying to stop them