ActualPlay

Actual Play: Fate Accelerated One-Shot 0101 Mearth

Download the episode here

In which the PCs wrote aspects of the world on card and forced the GM to make some sort of sense of the nonsense

Aspects of the world are as follows

  • This takes place in the 1920s
  • The monarchies that fell during WWI remained in power, and it is the 1920s
  • Everyone has innate elemental magic within them.  This has led to street gangs of magic developing all over the world
  • Magic exists, but only elemental magic
  • Everyone has a talking duck companion
  • Animals can talk and are cool
  • We are not on Earth.  We are on the Mars, but as if it were Red Earth, called Mearth
  • Death is not death.  You just ascend to the next world.
Podcasts

Episode 21: Archetypes, Tropes, and Cliches

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Hosts: Clayton, Jordan, Hayley, Beth

In this episode we talk about Archetypes, Tropes, and Cliches until we start talking about period-appropriate misogyny in historical games, at which point we decide to talk about that another day.

Things we mention:

Podcasts

Episode 16: Using the Real World in Your Game

Download the episode here

Hosts: Clayton, Beth, Lanina, KD

In which we discuss how to use the real world for inspiration for your games

Things we talk about:

Push until alarm sounds

The LORD is watching YOU today

Podcasts

Episode 13: How to Define Your Sci-Fi

Download the episode here

Hosts: Clayton, KP, Nina, Hayley, Beth

In this episode we talk about things to keep in mind while designing and running your sci-fi setting to give it verisimilitude. Also, I refuse to post a spoiler warning for a cult sci-fi TV series and movie that came out in the early 2000s.

Things referenced in this episode are: