ActualPlay

Actual Play: Savage Worlds New World 01

Savage Worlds Fan

 

Download the episode here

First episode of this new campaign using the Savage Worlds rules and the New World campaign setting created by Roleplaying Public Radio.

The original setting resources can be found here, but I have made some modifications which will be discovered during the course of the campaign

Campaign resources:

Podcasts

Episode 27: Depictions of RPGs in Pop Culture

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Hosts: Clayton, KP, Nina, Hayley, Lanina

In this episode we discuss what is wrong with the way in which roleplaying games and gamers are portrayed in pop culture.  Also, there is a lot of hate for The Big Bang Theory

Things we watched either the entirety or clips from:

Other things we discuss and reference:

Also, I utilized this Robot Voice Generator

Podcasts

Episode 26: Magocracy

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Hosts: Clayton, Jordan, KP, Lanina, Nina, KD

In this episode we talk about Magocracies: the Economics and Politics of Arcane Civilizations

Some things we mention and talk about are:

Podcasts

Episode 23: Emotional Rewards of Tragedy in RPGs

Download the episode here

Hosts: Clayton, KP, Nina, Jordan

In this episode we discuss the emotional benefits of the hardships player characters endure

Things we discuss in this episode:

Podcasts

Episode 22: How to Create a Campaign Setting

Download the episode here

Hosts: Clayton, KP, Hayley, KD, Lanina, Jordan

In this episode we discuss the methods we use and the inspiration we draw from when we create a campaign setting

Things we mention in this episode are:

Clayton’s litany of questions when designing a campaign setting:

  • What System?
  • How long is this campaign going to last?
  • Why make a new setting?
  • What is different about the setting?
  • What is the scale of the start of the campaign vs the end of the campaign?
  • How long are the PCs going to spend in any particular place?
  • (If fantasy or sci-fi) what races are available?  How prevalent?
  • How fantastic? How “realistic”?
  • What do you expect from this fantasy campaign? What is your idea of fantasy? How is magic involved/how prevalent?
  • What has been established?  Are there wizards, haughty elves, dragons, etc. What fantasy memes, tropes, etc are we going to follow?
  • How must the System be changed to accomplish this
  • Shorten the pre-game information that the players need to know down to 10 bullet points.